Everything that made Dekaron
The fifteen classes, the maps of Trieste, the skills, the quests, the items and the interface you know. The Classic look draws the world exactly like the original client, so nothing is lost.
Magic Dekaron began as a port of the Dekaron client to a modern, native engine. It grew into something bigger: one client that holds the entire game, keeps everything you love about it, and gets better with every update.
Most revivals of an old game are an engine or a launcher that still needs the original client next to it, its patcher and its files. Magic Dekaron is different: the game's art, sounds, maps and data live inside the client, converted once into its own format.

An engine runs a game. Magic Dekaron is the game: the client, its content, its look and the world it connects to, built to keep moving forward.
The fifteen classes, the maps of Trieste, the skills, the quests, the items and the interface you know. The Classic look draws the world exactly like the original client, so nothing is lost.
Rebuilt from the ground up as a native client: unlimited frame rates, every screen size up to super-wide, sharper maps, and windows that are easier to use, with the classic ones one switch away.
New lighting and materials, rebuilt landmarks, new vegetation, footprints in the snow, redesigned windows. Each improvement is added to the same client, area by area and system by system.
A character stage as the original client draws it, and the same stage in Magic Dekaron's remastered look.

This page grows together with the client.
No. Magic Dekaron carries its own content. Download the client, unpack it anywhere and start it.
Yes. The world, the classes, the rules and the interface are the ones you know, and the Classic look shows the world exactly like the original client. What changes is everything around it: a native client, a remastered look you can turn on, easier windows and new details in the world.
Characters live on the world server, not in the client. Updating the client does not touch them.
Windows 10 and 11 (64-bit) today. A macOS client is planned.
Join our Discord, and follow this page and the community board. The roadmap above moves as features are finished.